Elemental Defense was a Communication and Multimedia Design (CMD) graduation project started by me (Ruben van der Zee), which I came up with during my internship at Triangle Studios. I only wanted to do the graphics and gamedesign/ management for the game so because of this I needed a programmer for this project. During my internship I met Erwin Terpstra who was a Programming intern. I asked him if he was interested to help me with this project, and he accepted. During the project we realized we needed a sound artist. Trough some connections we met Pascal van der Werf who was extremely enthusiastic about the project and immediately joined the team.
Elemental Defense is a game inspired by the many different tower defense games out there, but has as a twist that the levels are also interactive. This is an aspect that you don’t see very often with tower defense games. For more info about tower defense games I want to refer you to the tower defense wiki.
We worked on Elemental Defense for almost 6 months, From February 2010 to July 2010. We planned on working on the game for 5 months straight, but we came across a lot of problems because of school (for example we had to wait on a usable iMac an extreme long time). Because if this the project got delayed a lot.
The Team:
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Ruben van der Zee:
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Erwin Terpstra:
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Pascal van der Werf:
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More info about this project can be found on the Elemental Defense site: www.rubenz87.nl/elementaldefense